Beasts, vampires, mermen, and spooky scary skeletons come pouring out so it becomes a game of planning and balance. Unlocking new map pieces allows the path to become increasingly complex.Įach new tile set brings stat boosts, but also each new environment tile brings about new enemies that live in each place. You gradually “remember” that forests, mountains, rivers, villages, caves, and all that jazz were part of the world before it vanished, and you lay them out and make your path, restoring them back into reality itself. As you fight, you gradually earn more tiles representing pieces of maps amidst other loot acquired. Big number = good.Įventually, the challenge elevates to the point where you have to pause your battles mid-fight and get your almonds activated. This game is very much a stat-based battler. Your fate and the conclusion of your battle is determined by each enemy’s Attack Speed, Damage Statistics, and Defense, while simultaneously praying to RNGesus that you get more crit, counter, and evade percentages than the enemy’s party. Run through, complete your first loops, enjoy the excellent sprites and lovely early 90s retro sick chiptune soundtrack. It reminds me of talking to NPCs in Hotline Miami where it almost seems like you can’t be sure who exists and what’s real and maybe this whole thing is one bad acid trip with RPG mechanics.Īt the start of the game, it autobattles for you and the first few runs are pretty mindless. You converse with them and other beings in a strange, very trippy and dreamesque way. When you have to end the world at 8am but still don’t have time to get out of your dressing gown.įrom goblins to ghosts, ghouls to greedy bandits, they have remembered and willed themselves into existence to stand in your way. Essentially that’s the set-up and once this game starts, it becomes a series of runs and loops to gradually remember things gradually as you fight monsters and all kinds of filthy mcnasties through the void and build your path forward. All that’s left is your lone hero which is a class of your choosing, who cannot remember anything. Memories are being consumed by it, as well as abstract ideas, and everything around that has life inside of it. The world has been ended by a Lich, the void created by him is nearly all that’s left. Loop Hero’s story is a surreal experience. Lo and behold, I was greeted by a battle system that was so simple yet shockingly in-depth, and a very compelling menagerie of ideas including auto-battling, deckbuilding, and tile-laying that all coalesce together and form one of the best roguelikes of the year. I fired up this game expecting another run-of-the-mill indie game safely following a formula that has been used to near-death and saturates the market. In the seemingly never ending genre that one could define as “ roguelikes”, Loop Hero stands out for several reasons.
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